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Covers organic sculpting, texturing and rendering needs. An open-source suite by Blender Foundation.
De 11,065 opiniones, los clientes califican nuestro Blender 3D Experts 4.84 de un total de 5 estrellas.Covers organic sculpting, texturing and rendering needs. An open-source suite by Blender Foundation.
De 11,065 opiniones, los clientes califican nuestro Blender 3D Experts 4.84 de un total de 5 estrellas.I need three uncomplicated 3-dimensional models produced from scratch. The geometry should stay low-to-moderate poly so the files remain lightweight, yet detailed enough to look clean when previewed in any mainstream viewer or game engine. Because I did not lock us into a particular category, you’re free to suggest whether these three pieces should be characters, props, small environment assets—or any mix you feel you can turn around quickly while still looking polished. I only care that they are cohesive in style and that each one is clearly distinct from the others. Preferred delivery: provide the finished meshes in at least one widely-supported format—OBJ, STL or FBX—so I can drop them straight into my pipeline without extra conversion. If you can export all th...
Overview We’re seeking a full-service 3D animation studio to produce a 13-episode children’s series titled Brilliance Squad. The series will introduce children (ages 5 - 12) to a story about minerals through engaging, values-based storytelling. Scope of Work Each episode will be approximately a maximum of 8 minutes long, featuring an 8-year-old girl who travels to Brilliancetown, a world of living gems, where she learns about precious stones, sustainability, and national values. Voice-over Recording (Final VO) will be provided by us. We will guide on sound design and local music integration. Freelancer / Studio must deliver broadcast-ready episodes including: • 3D animation (assets, rigs, rendering, compositing) • Voice casting, direction, and recording • Or...
I have a stylized human model that needs to become a fully-rigged humanoid inside Reallusion Character Creator, ready for seamless use in iClone. What matters most to me is a clean body skeleton with accurate skin weighting and the standard set of basic facial expressions—nothing ultra-subtle, just the core CC FaceKey poses so the character can smile, frown, blink, and lip-sync without distortion. I want the 6 types of expressions rebuilt which I have shown in the reference image below. You’ll handle the whole rigging process directly in Character Creator, make sure joints flex naturally, and wire the facial profile so that, once imported into iClone, I can drop any standard motion or Face Puppet preset on the avatar and have it behave as expected. Deliverables • .CC Pr...
/ WebGL: fixed-camera 3D landscape scene with a physically based sun that moves with time I'm building a fixed-camera 3D scene in Three.js. The camera never moves. A domed building sits on a rocky rise with a path to it, a flat-topped mountain behind, mist in the valleys and autumn trees below, exactly as in the single reference image attached. The only thing that changes is the sun: it moves continuously across the sky as the user drags a finger, casting real shadows, and settles at six moments of the day (dawn, sunrise, noon, afternoon, sunset, night). This is not arch-viz: no orbit controls, no still renders as the deliverable. It has to run smoothly in Chrome on a mid-range phone. What I provide The building as a .glb (geometry and colour texture; materials may need a PBR pass...
Fixed-camera 3D scene in : building, mountain environment, and a sun that moves with time (Android) I'm building a home-screen scene for an Android app. The camera never moves. A domed building sits on a rocky rise with a path to it, a flat-topped mountain behind, mist in the valleys and autumn trees below, exactly as in the single reference image attached. The only thing that changes is the sun: it moves continuously across the sky as the user drags a finger, casting real shadows, and settles at six moments of the day (dawn, sunrise, noon, afternoon, sunset, night). This is not arch-viz: no orbit controls, no still renders as the deliverable. It has to run smoothly on a phone. What I provide The building as a .glb (geometry and colour texture; materials may need a PBR pass, see be...
I already have the pieces in hand—a .glb of the building, a photo of the surrounding landscape, and several reference shots that show exactly how the final scene should feel. Your task is to merge them into a single interactive 3D experience that I can place on a webpage. The end result should open in any modern browser (think , , or a comparable WebGL framework) and let users orbit, pan, and zoom around the model. Please replicate the reference look as closely as possible: • Textures & materials must read as photoreal, matching the colors and surface qualities in the images. • Architecture and layout need to align precisely with the existing .glb geometry. • Lighting and shadows, including sun angle and intensity, should reproduce the mood of the reference p...
Great graphic design will solidify your brand identity and drive revenue. Find out how to hire a great designer and what you should expect to pay.
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