This project is to simulate a system with four temperature servers and a client which retrieves and displays\r\neach servers temperature information.\r\nEach temperature server should send a string to the client indicating its location and the current\r\ntemperature. The information supplied by the server does not have to be real. Each server can set an\r\narbitrary place name as its location string. When a temperature reading is requested, the server returns its\r\nlocation string and a string representing the current temperature (or you could also send a number value).\r\nThe temperature can be a random number.\r\nYour servers should respond to two kinds of messages from your client: temperature request and stop. The\r\nserver quits after receiving a stop message.\r\nThe client simply sends a temperature request message to each server in a round robin fashions for some\r\nnumber of cycles. Then, the client sends the stop message to terminate each server, then the client\r\nterminates. You should add random delays between each server request in order to make your system\r\nrealistic. Your client should access four termperature servers. Each server should listen on an individual\r\nport. For example, you can use ports 4444, 5555, 6666, and 7777 for your four server instances.\r\nYou must use internet UDP sockets for project but you do not have to communicate across machines - all\r\nprocessing can be done on the same machine (i.e., all your servers and client can reside on the same\r\nmachine.) You may use the Eclipse IDE as shown in class to implement and run your system.\r\nEach server should have a variable representing the temperature that is initialized randomly and a variable\r\nwhich is initialized to the location string. You can initialize the location string through the command line or\r\nvia user input if you like.. The server can recalculate the temperature at each call.\r\nYou should write only one server program and only one client program; use either command-line\r\narguments or user input to configure the different instances of servers and clients.