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blender - 3 room creation - crypt(repost)

The job consist to make a room in 3d with blender for a cards game.

## Deliverables

The job consist to make an indoor 3d level room of poker with blender, like the design below.

* the result must look like the image below it's a condition for the final acceptance of the job.

[url removed, login to view]

* you will have to use this one too to create the room

[url removed, login to view]

Constraints:

* only the 'Room' scene must be modified

* The inside structure of the Room scene must be keep

* The result must be in the blender file 2.48 given as source

* Each external file must be packed in the blender file

* Texture file must be lowercase and with relative path

* Scene

- The current table is here to show the size. You should replace it with your own table.

- For the other room elements you are supposed to built around it, and keep the node structure used by the game,

all players_xx transform and the table sub children.

* Geometry:

- The number of triangle for this part should be about 7000 triangles += 10%

- All modifiers should be flattened for the end result

- Only one material per object

- Objects will have two channels of uvs one for the texture color and the other for the 'light baked' uvs

* Texturing:

- png rgba- 3 x 1024x1024 the details elements (small elements) + 1 x 1024x1024 for the baking

- png rgba- 3 x 1024x1024 for the big part of the room (wall, ceil, floor) 1 x 1024x1024 for the baking

* Lighing tuning/Baking

* The baking must be automatized by script. It means that we must be able to rebuild the texture baked if we adde a light, or an occluder object in the scene.

* Tools:

- There are some sscript in the blender file to help you to check the final result and the number of triangle in a scene.

- NbTriangles will give you the number of triangle in a scene

- CheckRoom will check that all require node are in the scene Room

- CreateRoomTest will create a new scene with player and the result of your work from the scene 'Room'

* Note:

The level will be rendered in real time with static lighting, the real time operation on texture will be :

texture color x bake texture

The style on the rendering is something like nrp (non realistic rendering). It's an important point to setup the texture style

Habilidades: Modelado 3D

Ver más: triangle design, small room design, real time 3d rendering, point in geometry, node job, lighting by design, geometry 2, design your room, design your own room, design your own cards, design a room, design 3d object, a point in geometry, 3d tuning, 3d room rendering, 3d room design, 3d rendering image size, design blender, a room, uvs, texturing lighting, table creation, room to room, room by room, realistic rendering

Información del empleador:
( 11 comentarios ) San Francisco, United States

ID de proyecto: #3614144

8 los freelancers están ofertando un promedio de $439 para este trabajo.

Mshay

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$85 USD en 16 días
(25 comentarios)
5.2
IWStudios

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$2125 USD en 16 días
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4.1
kendor

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$85 USD en 16 días
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3.5
tgm55

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naresham1977vw

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$467.5 USD en 16 días
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palitovw

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soutsourceeu

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$170 USD en 16 días
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equinoxstudio

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$170 USD en 16 días
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