I'm a professional 3D/2D game&application developer.
I graduated from main course and postgraduate course of Beijing University of Technology from 2008 to 2014.
I am granted the master's degree in 2014.
From 2014, I worked for a Japanese venture company in China and have been doing game development by using Direct X,Unity3d,Gamebryo and OGRE,etc.
In game development my main tasks are artificial intelligence problems such as NPC,path-finding,FSM and a little of Fuzzy logic and physics problems such as vehicle physics. In specific, in 2013, I had chance to research Rigs Of Rods engine, the excellent vehicle simulator and accumulated the enough of experience and skills.
In 2015, I participated in the development of two Online Horse Race projects, which game client made by using Gamebryo and Unity3d, and game server by C#.
-Skills&Exp
C/C++ programming - 12 years
C# programming - 6 years
Unity3D - 6 years
Direct X - 8 years
Online Game Server Programming - 2 years
3dsmax&Blender - 1 year