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    74 ogre3d trabajados encontrados, precios en USD

    Hola Jonathan, Necesitamos construir algunos objetos mesh de Ogre3D para usar en el juego stunt rally. Tienes las habilidades para hacerlo? ¿Puedes probar que me envía, por ejemplo, una señal cualquiera? Así es como recomiendan generar los objetos: Gracias Joao

    $30 (Avg Bid)
    $30 Oferta promedio
    1 ofertas

    Estamos buscando un experto en C++ y Ogre3D para el desarrollo de software de animacion de personajes. El proyecto actual esta muy avanzado. El software se encuentra en version Alpha. Necesitamos la ayuda de un experto para poder terminarlo y luego hacer el mantenimiento del mismo.

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    0 ofertas

    ...looking for a talented programmer and Developer with experience editing both client-side and server-side aspects of a Metin2 server to join our team. Responsibilities: Edit and modify Metin2 server files Fix bugs and errors Implement new features and content Optimize server performance Requirements: Technical Skills: Programming Languages: C++, Lua Game Development Frameworks: Metin2 engine, Ogre3D 3D Modeling & Animation: Blender, Maya (familiarity preferred) Networking: TCP/IP, UDP Databases: MySQL (knowledge preferred) Server Administration: Experience with Linux administration (e.g., Ubuntu, CentOS) and tools like Putty and WinSCP (Windows for server access) Soft Skills: Excellent problem-solving skills Ability to work independently and as part of a team Strong commun...

    $4548 (Avg Bid)
    $4548 Oferta promedio
    6 ofertas

    Linux-compatible Ogre3D demonstration utilizing SDL. A glance at the project can be seen [here] The finishing touches needed involve: -- fix material system for overlay to display the sinden boarder around the screen. was thinking we could do this for 50 dollars CAD Ideal Skills: - Proficiency in coding with Ogre3D. - Excellent knowledge of SDL. - Extensive Linux compatibility experience. - Past experience with 3D rendering. - Ability to code interactive user inputs. - CodeBlocks IDE I look forward to hearing from all

    $9 (Avg Bid)
    $9 Oferta promedio
    3 ofertas

    I'm looking for an expert in OGRE3D who can provide a comprehensive training to enhance my knowledge and skills in the following areas: - 3D Rendering - Scene management - Animation techniques - Coding with C++ I want a one-on-one training. We can use Zoom . The trainer must be mastering OGRE3D.

    $15 / hr (Avg Bid)
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    11 ofertas

    Title: Particle Renderings of Points and Lines as Spheres and Cylinders on the GPU Brief Requirement: Need a simple OpenGL/Ogre3D program code (C++) that renders Input points and lines as spheres and cylinders in a certain radius in an efficient manner using GPU/shader. Language: C++ (VC++) with OpenGL/Ogre3D. Input A 1. Coordinate Array (Millions in size) Index Array of Points array (Same size of Coordinate array) Output A: Sphere. Need to be rendered as Sphere using GPU/OpenGL shader. Each sphere can have a random color. Input B. (Program can generate it. It can be given as a text file on demand) 1. Coordinate Array (Millions in size) 2. Coordinate Index Array of Lines 3. Radius Array (Size of Coordinate Array) Output B: Cylinder. Need to be rendered as Sphere

    $180 (Avg Bid)
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    7 ofertas

    simple OpenGL/Ogre3D program code (C++) that renders Input points and lines as spheres and cylinders in a certain radius in an efficient manner using GPU/shader.

    $168 (Avg Bid)
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    14 ofertas

    We have a set of 150 3d models .3ds with texture materials to convert to .mesh (for an Ogre3d application). The job: - convert models to .mesh by keeping their original name and folder (only extension changes) - ensure the conversion is successful: the .mesh model must render like the original 3dsj file. .mesh files can be tested with ogre meshy () - .mesh files and .material must be located in the same folder than tghe 3ds source folders hint: use scripting (if possible) or ogre 3d exporters to perform such migration 3ds files attached

    $407 (Avg Bid)
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    12 ofertas

    We have a set of 170 3d models (.obj and .3ds) to convert to .mesh (for an Ogre3d application). The job: - convert models to .mesh by keeping their original name and folder (only extension changes) - ensure the conversion is successful: the .mesh model must render like the original 3ds or obj file hint: use scripting (if possible) or ogre 3d exporters to perform such migration file examples attached

    $7 - $18
    Sellado
    $7 - $18
    4 ofertas

    We have a set of 170 3d models (.obj and .3ds) to convert to .mesh (for an Ogre3d application). The job: - convert models to .mesh by keeping their original name and folder (only extension changes) - ensure the conversion is successful: the .mesh model must render like the original 3ds or obj file hint: use scripting (if possible) or ogre 3d exporters to perform such migration file examples attached

    $318 (Avg Bid)
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    15 ofertas

    Hi, We need to build some Ogre3D .mesh objects using Blender to add to the open-source game Stunt Rally. Do you have the skills to do it? Can you prove it sending me for example like a simple traffic sign? Here is how they recommend to generate the objects: Here a sample of we are looking for: We expect to receive the blend, mesh and texture files. Thanks, Joao

    $87 (Avg Bid)
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    Run ogre3d project Finalizado left

    I need to run Ogre3d source code. If someone can run it, bid now. Thanks!

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    A Multiplayer Ogre3D project is in dire need of a developer who could upgrade it's features. Looking for someone fluent in C++ who could fix lighting/post processing issues and implement a new UI/HUD system into the legacy one. Would like to talk about the following (as seen here ): - Volumetric light - Depth of Field - Deferred shading - Blend Shading - SSAO/SSDO http://wiki.ogre3d.org/Simple+SSAO and - Color grading / 3D Lut

    $1267 (Avg Bid)
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    ActingFigures has a need for a C++ programmer with Qt experience to finish porting a legacy animation application to 64-bit. Some 3d graphics experience is desirable (the engine used is Ogre3d). The project is currently approximately 85% complete. It compiles and builds under Visual Studio 2017. It's runnable but there are still some UI and graphical fixes to apply. Beyond that, two libraries need to be re-integrated: FFMPEG and SAPI 5. This is a remote contract job. Due to the heavy weight of the source files and dependency, work must be done on a remote windows machine via a Teamviewer session. Note that ActingFigures would like to find a technical co-founder for future development of a new animation engine under Unity. So working on this project would be the best wa...

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    ...to show the part as solid. The algorithm. OpenCL parallel code is preferable. std::vector<float> GetSectionTriangles(std::vector<float> inPartTrianglesArray,float z,float c, float d) { //... your code needed here } The Following paper discussed the problem and algorithms in detail. Note 1: Viewer code and GUI already developed. Ogre3D based viewer and 3D models will be provided later at the time of further discussion. Note 2: Currently a 3D pdf () file is provided to understand the requirement better. when opened it looks like blank. To Enable 3D help is here. Preferred Skils: Computational

    $366 (Avg Bid)
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    ...hollow portion in the section part to show the part as solid. The algorithm. OpenCL parallel code is preferable. Std::vector<float> GetSectionTriangles(std::vector<float> inPartTrianglesArray,float z,float c, float d); The Following paper discussed the problem and algorithms in detail. Note 1: Viewer code and GUI already developed. Ogre3D based viewer and 3D models will be provided later at the time of further discussion. Note 2: Currently 3D pdf files are provided to understand the requirement better....

    $140 (Avg Bid)
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    Objective : Cut section using Shaders(HLSL and GLSL) in OGRE3D based simple Application Requirement: Existing sample application Is Ogre3D 1.8.1 based using QT 5.x or VC++MFC2010 It is needed to be enhanced with following features. Section with Cap and edge display using shaders 2. Existing Display modes in shaders. (Solid, Solid mesh,Wire frame,Hidden Line Removal, Transparent) More details available in attached requirement doc. Attachments: QT based source Code. MFC based Source code. MFC based executable. sample geometry model files.

    $555 (Avg Bid)
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    1 ofertas

    I have already built a basic video game (car game) using C++ with Ogre3d and ODE as the rendering and physics engine respectively. I need someone who is familiar with all the mentioned technologies to help me add just a few basic functionalities on my game. Requested Functionality: - Scoreboard (via Overlay) - Make the car jump - Split screen OS: Linux

    $11 - $23
    $11 - $23
    0 ofertas

    I would like a simple C++ video game with Ogre3d and/or ODE. It can be a prototype but it has to be playable. Preferrably with the following requirements: - 3D - Car game or.. - Platformer

    $168 (Avg Bid)
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    I would like a simple C++ video game with Ogre3d and/or ODE. It can be a prototype but has to be playable. Preferrably with the following requirements: - 3D - Car game or.. - Platformer

    $266 (Avg Bid)
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    Requirement Fix needed for OpenGL Rendering Context issue in QT application when using Ogre3D. Tags : C++ QT, ActiveX, Ogre3D, OpenGL. Problem Statement: Ogre based ActiveX and OpenGL window clashes in QT app. Description: Created an ActiveX control using Ogre3D. It can be embedded in any container application. Like that it can be embedded in QT application too. No issue here. But rendering context issue occurs, when other OpenGL window is created in the same QT application. This issue happens only the ActiveX is used in QT application. No issues happened when it is used in other non QT based application (like VC++, C#, VB) Need a fix for this problem. Input: - Ogre3D based ActiveX source and binaries. - QT container application source...

    $652 (Avg Bid)
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    2 ofertas

    Requirement Fix needed for OpenGL Rendering Context issue in QT application when using Ogre3D. Tags : C++ QT, ActiveX, Ogre3D, OpenGL. Problem Statement: Ogre based ActiveX and OpenGL window clashes in QT app. Description: Created an ActiveX control using Ogre3D. It can be embedded in any container application. Like that it can be embedded in QT application too. No issue here. But rendering context issue occurs, when other OpenGL window is created in the same QT application. This issue happens only the ActiveX is used in QT application. No issues happened when it is used in other non QT based application (like VC++, C#, VB) Need a fix for this problem. Input: - Ogre3D based ActiveX source and binaries. - QT container application source...

    $208 (Avg Bid)
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    4 ofertas

    Objective : Cut section using Shaders(HLSL and GLSL) in OGRE3D based simple Application Requirement: Existing sample application Is Ogre3D 1.8.1 based using QT 5.x or VC++MFC2010 It is needed to be enhanced with following features. Section with Cap and edge display using shaders 2. Existing Display modes in shaders. (Solid, Solid mesh,Wire frame,Hidden Line Removal, Transparent) More details available in attached requirement doc. Attachments: QT based source Code. MFC based Source code. MFC based executable. sample geometry model files.

    $240 (Avg Bid)
    $240 Oferta promedio
    4 ofertas

    Requirement Fix needed for OpenGL Rendering Context issue in QT application when using Ogre3D. Tags : C++ QT, ActiveX, Ogre3D, OpenGL. Problem Statement: Ogre based ActiveX and OpenGL window clashes in QT app. Description: Created an ActiveX control using Ogre3D. It can be embedded in any container application. Like that it can be embedded in QT application too. No issue here. But rendering context issue occurs, when other OpenGL window is created in the same QT application. This issue happens only the ActiveX is used in QT application. No issues happened when it is used in other non QT based application (like VC++, C#, VB) Need a fix for this problem. Input: - Ogre3D based ActiveX source and binaries. - QT container application source...

    $139 (Avg Bid)
    $139 Oferta promedio
    6 ofertas

    Objective : Cut section using Shaders(HLSL and GLSL) in OGRE3D based simple Application Requirement: Existing sample application Is Ogre3D 1.8.1 based using QT 5.x or VC++MFC2010 It is needed to be enhanced with following features. Section with Cap and edge display using shaders 2. Existing Display modes in shaders. (Solid, Solid mesh,Wire frame,Hidden Line Removal, Transparent) More details available in attached requirement doc. Attachments: QT based source Code. MFC based Source code. MFC based executable. sample geometry model files.

    $176 (Avg Bid)
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    5 ofertas

    I need someone to make a simple project on c++ usging ogre3d. The project will need to be use ogre3d 1.10, directx 9 and should have: hardware skinning, character armor by parts (boots, armor etc using same skeleton and animation) and a smooth animations.

    $548 (Avg Bid)
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    9 ofertas

    Objective: Cut section using Shaders(HLSL and GLSL) in OGRE3D based simple application. Requirement: Existing sample application Is Ogre3D 1.6 based using VC++ MFC. It is needed to complied in OGRE 2.1 with following features. 1. Cut Section with cap - Cap on Off should be an option. - Option to display cut section Plane(pic 1 Display ON, Pic 3 and 4 Plane display Off) a. One Plane clip (left with out cap, right with cap) Pic 1 b. Slice (Two Plane clip ) Second clip plane is parallel to first clip plane. Reversed direction to clip of first plane. Placed in a user defined distance from first. Pic 2   c. Pie cut section Pic 3 d. Arbitrary Clip planes- Max 6 Clips(pic shown for 3 planes) Pic 4 Note 1: Option nee...

    $180 (Avg Bid)
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    Write some software Finalizado left

    I need you to develop some software for me. I would like this software to be developed using C or C++. Ogre3d version 2.1 frontend for a traffic simulation game. Modifiable terrain, able to lay rail track or roads following either a straight line or arc segment. I will provide simulation backend that can provide points to follow. Preliminary version can render trains simply as gray boxes whose position and orientation can be changed by the simutation.

    $555 (Avg Bid)
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    Title : Development of OGRE3D Window + OpenGL Window Both in a QT application. Objective: Need to create a sample application in QT that contains both Ogre3D window and OpenGL window. Description: This QT application have two graphics windows. One uses Ogre3D and another uses OpenGL. Ogre3D Window: This window contains its own scene information and animation data and renders independently without blocking rendering and other window events. OpenGL Window: This window contains its own scene information and can have animation. There both windows are component of a QT application. Output: - It is need to develop a working prototype. - Able to change background independent on both OpenGL window and Ogre Window to test the context classing. - Able t...

    $70 (Avg Bid)
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    I am looking for a C++ developer familiar with the Ogre3D engine to build a base foundation application that I can extend to build a game. I would like this project built using Windows 10, Visual Studio 2015 community edition and Ogre3D v2.1. My target platform initially is Windows 10 but I would like to support The features I would like implemented: 1) 2D Menu list with items to select rendered over a 3D scene in the background. The menu items should be loaded from a config file. Some menu item examples: 'New Game', 'Load Game', 'Options'. Each menu item will have a label printed to the screen and a action code string. i.e. 'LoadLevel'. The background scene can be a single imported object loaded from a file. 2) Levels sho...

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    4 ofertas
    Write some Software Finalizado left

    I am looking for a C++ developer familiar with the Ogre3D engine to build a base foundation application that I can extend to build a game. I would like this project built using Windows 10, Visual Studio 2015 community edition and Ogre3D v2.1. My target platform initially is Windows 10 but I would like to support The features I would like implemented: 1) 2D Menu list with items to select rendered over a 3D scene in the background. The menu items should be loaded from a config file. Some menu item examples: 'New Game', 'Load Game', 'Options'. Each menu item will have a label printed to the screen and a action code string. i.e. 'LoadLevel'. The background scene can be a single imported object loaded from a file. 2) Levels sho...

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    1 ofertas

    ...Реализация AI, Graphics, Effects, Gameplay, UI, Audio, Network систем в играх. Обязательно: Уверенное знание C++. Хорошее знание 3D математики. Знание 3DMax или аналогичных инструментов. Умение пользоваться системой контроля версий. Опыт работы в разработке игр Желательно обладать опытом в одной или нескольких областях: В разработке высокотехнологичных 3D игр. Опыт работы c Unity3D, UDK, Ogre3D. Любые дополнительные сведения об опыте разработки игры будут плюсом.

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    MaxScript Finalizado left

    I use a tiny 3d engine named jpct (). For skeletal objects, it uses a tiny library named Bones (). Bones requires models to be exported out of 3ds max in either Collada or Ogre3d xml formats. From that, it creates its own proprietary file format whose extension is named bones. Details on this file format are readily available. What I need is a MaxScript that reads a rigged model from Max (either regular bones or Biped) and exports it directly to .bones.

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    Simple Ogre3d game Finalizado left

    -A simple working game using Ogre3d 1.9 and bullet physics engine -The source code and simple documentation/tutorial on how it was made

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    Would like to make a "Darts" game using Ogre3D and Bullet. Game should have a UI that shows score and number of throws left.

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    We are going to make a Quest3d like program with more capabilities on ogre3d engine. So there is no really skilled work is necessary but encapsulating already written methods to a user friendly interface which is already modelled. some 3d engine knowledge is required C++ programming skills should be there joining as a company or a team is a plus nice portfolio is necessary for qualification Please check the project document. Please let me see your commitment in your application (no standard text please) Good luck with bidding. ## Deliverables 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. 2) Deliverables must be in ready-to-run condition, as follows (depending...

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    ...need to demonstrate to the user how to use the device and then also speak different things based on the data the device sends. We have already developed a crude iOS app that interfaces with the device and displays the data it receives from the device. What we need is someone to take this and make a beautiful interface out of it that will include a 3D animated character. We wish to utilize the Ogre3D based Smart Body library from for this task. We are probably going to buy the usage rights for a character model from but we may need an artist as well to help customize and animate it and do whatever it takes to make it work with the Smart Body library. We will also need an artist that can make a

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    We need a experienced 3D developer to create a 3D rendering iOS App Must be good using Ogre3D and Unity3D We need to build an iOS App with a budget of USD $2000 The project is for creating an App for generating Cabinet mockup models for the bathroom and kitchens. This App is for kitchen designing, layouts. final output of the generated kitchen layout must look like the attached images below. We prefer 3D rendered output image files generated. Easy to use, and must generate 3D model in less than 5 minutes

    $1913 (Avg Bid)
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    6 ofertas

    We need a experienced 3D developer to create a 3D rendering iOS App Must be good using Ogre3D and Unity3D We need to build an iOS App with a budget of USD $2000 The project is for creating an App for generating Cabinet mockup models for the bathroom and kitchens. This App is for kitchen designing, layouts. final output of the generated kitchen layout must look like the attached images below. We prefer 3D rendered output image files generated. Easy to use, and must generate 3D model in less than 5 minutes

    $2001 (Avg Bid)
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    3 ofertas
    Ogre 3D Programming Finalizado left

    FOR A COMPLETE DESCRIPTION, PLEASE SEE THE ATTACHED PDF I'm looking for a programmer with experience in 3D graphics programming to create a library that generates images of a 3D hand. I prefer if this project is done in Ogre3D, but I will considers offers using Panda3D, Irrlicht, Crystalspace, OpenSceneGraph, Delta3D or others. You will have to develop a C++ class that creates single-frame images from a 3D rigged human hand model. There is no animation, no displaying on screen and only one frame at a time is needed. This should be done simply like this: import the 3D rendering library load the model manipulate the model (rotate, move fingers, apply defomrations) render (in memory, no display) return relevant data (rendered image, depth imag...

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    I'm looking for a programmer with experience in 3D graphics programming to create a library that generates images of a 3D hand. You will have to develop a C++ class library that creates single-frame images from a 3D rigged human hand model each time the render() function is invoked. You can use any 3D rendering engine you wish: Ogre3D, Crystal Space, Game Blender, or anything else as long as it gets the job done. I prefer this to be developed for Linux, though I will accept Windows bids also. This should be done simply with these steps: * import the 3D rendering library * load the model * manipulate the model * render * return relevant data Note, there is NO ANIMATION in this project, I only need one frame at a time. Also as this is a library, there is no need ...

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    Destacado
    $350 Oferta promedio
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    Hello, I'm working on a project called Lee Space a virtual 3D Space community. The idea is a working Space environment in 3D, using t...when logging onto Lee Space for the first time. The Interface I want to have functions for controlling Lee Space, which will be explained later. One home function I want is social user groups with multi-player. I'm breaking Lee Space into building steps and the Interface is step one, a $550 project. You should know Java and the game engine we have in mind, 1. jMonkeyEngine 2. Ogre3D 3. panda3D I will share the whole Interface project with those interested. Oh, the Virtual Space environment linked to the Interface is step 2 $550 to $1,000 You must the required time needed to build this and experience in c...

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    Simple task for blender expert. I need to change "Sinbad" mesh by "Boy" mesh (both attached). I need to keep exact simbad skeleton position and size. This is going to be included on a "ogre3d" game, so it's very important the skeleton and proportions are the same, only changing the character. To be sure it works, please export it to "ogre mesh" and test it on "Ogre Meshy". When exported, only one mesh should be generated (as in sinbad). Please make sure only colors are used (no external file for textures). I will accept the job completed only when tested on my game.

    $30 - $50
    $30 - $50
    0 ofertas

    I want a simple neural network simulation of a car. It should learn how to traverse a given path. Genetic algorithms to evolve the network preferred but not required. A technical paper is also required. C/C++ or Python/Pygame preferred. You may use 3d enviornments (e.g. ogre3d). A technical paper is also reuired, which explains neural networks and genetic algorithms(if used) and explains how it was implemented in this project.

    $30 - $5000
    $30 - $5000
    0 ofertas

    ...(GUI): 1. Must compile with MS Visual C++ 2008 and later, compile targets 32 and 64 bit X86 1.1. Should work on 32bit and 64 bit windows operating systems Windows 2000, XP, Vista, 7, Server 2003, 2008 and derivatives. 2. Any library may be used as long as it allows proprietary software developed upon it 3. Needed components are: 3.1. selection gadget (as fancy as possible combo box) - see Ogre3D demo for a general idea - If you can't provide it, provide a normal combo box 3.2. value slider (choose an int value between min and max) 3.3. edit box 3.4. list view / grid allowing images 3.5. scrollable multi-line plain text static box 3.6. checkbox / radiobutton 3.7. Page control 3.8. Button (with image + text) 3.9. MessageBox 3.10. Additional components / full fram...

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    Hi, I need to develop a small prototype application that renders a 3D scene to a texture and then places it on another texture. If you possess the skills in 3D graphics programming and you are familiar with rendering toolkits such as Ogre3D or OpenScenegraph, please contact me to discuss the project details. Thanks!

    $75 (Avg Bid)
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    Need to create a batch mode image generation tool for .mesh file. The technology need to be used is Ogre3D API, on windows7 OS. Later the tools need to be used in IIS server and Windows Services on Windows7 to create images for .mesh file.

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    Closed Finalizado left

    I'm an indie developer, I'm working on a game by myself at this moment. The first level of the game starts at a place where a birthday took place, so I want you to create the scene for that, the scene should be empty of characters. The size of the scene should be something like 20m x 20m and I want to put real world pictures of the actual birthd...want you to create the scene for that, the scene should be empty of characters. The size of the scene should be something like 20m x 20m and I want to put real world pictures of the actual birthday (it is some kind of gallery). The level of details can be relatively low, without too many props around. But balloons and birthday hats for instance should be present. The graphic engine I'm using is Ogre3D, so I prefer somethi...

    $6 / hr (Avg Bid)
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    1 ofertas