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blender - 3 room creation - crypt

$100-500 USD

Cancelado
Publicado hace más de 15 años

$100-500 USD

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The job consist to make a room in 3d with blender for a cards game. ## Deliverables The job consist to make an indoor 3d level room of poker with blender, like the design below. * the result must look like the image below it's a condition for the final acceptance of the job. [login to view URL] * you will have to use this one too to create the room [login to view URL] Constraints: * only the 'Room' scene must be modified * The inside structure of the Room scene must be keep * The result must be in the blender file 2.48 given as source * Each external file must be packed in the blender file * Texture file must be lowercase and with relative path * Scene - The current table is here to show the size. You should replace it with your own table. - For the other room elements you are supposed to built around it, and keep the node structure used by the game, all players_xx transform and the table sub children. * Geometry: - The number of triangle for this part should be about 7000 triangles += 10% - All modifiers should be flattened for the end result - Only one material per object - Objects will have two channels of uvs one for the texture color and the other for the 'light baked' uvs * Texturing: - png rgba- 3 x 1024x1024 the details elements (small elements) + 1 x 1024x1024 for the baking - png rgba- 3 x 1024x1024 for the big part of the room (wall, ceil, floor) 1 x 1024x1024 for the baking * Lighing tuning/Baking * The baking must be automatized by script. It means that we must be able to rebuild the texture baked if we adde a light, or an occluder object in the scene. * Tools: - There are some sscript in the blender file to help you to check the final result and the number of triangle in a scene. - NbTriangles will give you the number of triangle in a scene - CheckRoom will check that all require node are in the scene Room - CreateRoomTest will create a new scene with player and the result of your work from the scene 'Room' * Note: The level will be rendered in real time with static lighting, the real time operation on texture will be : texture color x bake texture The style on the rendering is something like nrp (non realistic rendering). It's an important point to setup the texture style
ID del proyecto: 3557764

Información sobre el proyecto

5 propuestas
Proyecto remoto
Activo hace 15 años

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5 freelancers están ofertando un promedio de $153 USD por este trabajo
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Bandera de UNITED STATES
San Francisco, United States
5,0
11
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Miembro desde ago 24, 2007

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